Video Game Preservation and Availability Study

Here’s a breakdown of availability percentages by system from the VGHF / SPN “Game Availability Study”, released April–July 2023:


🎮 Overall Availability (All Platforms)

  • Out of ~4,000 games released in the U.S. before 2010, only about 13 % remain commercially available (± 2.5 %)
  • That means a staggering 87 % of classic games are now considered critically endangered gamehistory.org.

📊 Availability by Platform Ecosystem

The study grouped platforms into three representative ecosystems, then measured availability within each:

Ecosystem TypeRepresentative PlatformAvailability Rate
Abandoned ecosystemCommodore 64~4.5 %
Neglected ecosystemGame Boy family~5.9 % (after 3DS/Wii U closures)
Active ecosystemPlayStation 2 (PS2)~12 %
  • Commodore 64: only ~4.5 % of ~1,800 total games are still available www.bcg.comen.wikipedia.orggamehistory.org
  • Game Boy (original through Advance): about 5.87 % remain in print as of April 2023. Previously an additional ~6.5 % were available via the Nintendo 3DS and Wii U eShops—but those were wiped when the stores closed gamehistory.org
  • PS2: Despite being the most actively re‑issued platform, only around 12 % of PS2 titles remain commercially available—including remasters and retro collections. Remakes (like "Yakuza Kiwami") are excluded unless they are faithful to the original www.geekwire.com. Importantly, no five-year period in the study reached even 20 % availability—regardless of the platform or era gamehistory.org.

⚠️ Older Games Are Especially Vulnerable

  • Games released before 1985 fared the worst: fewer than 3 % are still in print today—comparable to survival rates of American silent films or pre‑WWII audio recordings gamehistory.org.

🧠 Key Takeaways

  • Across the board, videogames released before 2010 suffer from dismal commercial availability.
  • Legacy ecosystems like Commodore 64 and Game Boy are nearly extinct in official markets, while even the heavily supported PS2 achieves only modest preservation rates.
  • The vast majority of game history—including non‑blockbuster titles, indie releases, and historically meaningful but niche games—is inaccessible through legal, commercial channels.

These figures underscore just how precarious video game preservation is—and why advocacy for new preservation policies (especially for libraries and archives) is so critical.Let me know if you’d like a breakdown by decade or genre—or want to explore potential policy solutions or preservation initiatives.